lodepng.DecodeLicense:Copyright (c) 2005-2007 Lode Vandevenne All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: - Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. - Neither the name of Lode Vandevenne nor the names of his contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. Authors: Lode Vandevenne (original version in C++), Lutger Blijdestijn (D version) : lutger dot blijdestijn at gmail dot com. About: The decoder is small but sufficient for most purposes. It is compliant to the png specification and has been tested with the png suite. The api is procedural and simple, meant to be easily integrated. It is compatible with the Phobos and Tango libraries. For Tango, lodepng expects the zlib binding from phobos in etc.c.zlib.d This module publicly imports lodepng.Common, where you'll find the data types used by both the encoder and decoder, as well as some utility and image format conversion routines. Date: August 7, 2007 Features: The following features are supported by the decoder:
Limitations: The following features are not supported.
Examples: Here is an example how you could use LodePNG with opengl, see the api documentation for details. uint loadPNG(char[] filename)
{
uint textureID;
glEnable(GL_TEXTURE_2D);
glGenTextures(1, &textureID);
glBindTexture(GL_TEXTURE_2D, textureID);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
PngInfo info;
ubyte[] image = decode32(cast(ubyte[])std.file.read(filename), info);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, info.image.width, info.image.height, 0, GL_RGBA, GL_UNSIGNED_BYTE,
image.ptr);
return textureID;
}
References: Original lodepng PNG Specification PNG Suite: set of test images OptiPNG: tool to experimentally optimize png images
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on Tue Aug 7 19:26:37 2007